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	<title>Comments for appSTUDIO Israel</title>
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	<link>http://www.appstudio.co.il</link>
	<description></description>
	<lastBuildDate>Sun, 22 Apr 2012 12:11:04 +0000</lastBuildDate>
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		<title>Comment on Gl Paint expanded by rose</title>
		<link>http://www.appstudio.co.il/blog/ios-developer-tips/gl-paint-expanded/comment-page-1#comment-347</link>
		<dc:creator>rose</dc:creator>
		<pubDate>Sun, 22 Apr 2012 12:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=2009#comment-347</guid>
		<description>If you want to add to the UI of project I suggest creating a UIViewController subclass.  The Apple provided code does a good job of setting up a GL graphic context inside a UIView but is terrible for Model-View-Controller programming - which makes it really hard to expand.  Adding UI Element inside to the app delegate is NOT something that you should generally do.

As far as the brush size goes, I found it much easier to make it an exposed instance variable instead of a constant.  This allows the size to be changed by the user while drawing.  

I have never looked into the &quot;Shake Me&quot; text.  That was one of the first things I removed when I started the project.  I think adding a default image can  give you much more flexibility with better results.</description>
		<content:encoded><![CDATA[<p>If you want to add to the UI of project I suggest creating a UIViewController subclass.  The Apple provided code does a good job of setting up a GL graphic context inside a UIView but is terrible for Model-View-Controller programming &#8211; which makes it really hard to expand.  Adding UI Element inside to the app delegate is NOT something that you should generally do.</p>
<p>As far as the brush size goes, I found it much easier to make it an exposed instance variable instead of a constant.  This allows the size to be changed by the user while drawing.  </p>
<p>I have never looked into the &#8220;Shake Me&#8221; text.  That was one of the first things I removed when I started the project.  I think adding a default image can  give you much more flexibility with better results.</p>
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	<item>
		<title>Comment on Proverbidioms by Proverbidioms &#124; iPad/iPad2 App Reviews and Free Download</title>
		<link>http://www.appstudio.co.il/portfolio/apps/proverbidioms/comment-page-1#comment-345</link>
		<dc:creator>Proverbidioms &#124; iPad/iPad2 App Reviews and Free Download</dc:creator>
		<pubDate>Thu, 19 Apr 2012 03:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=2431#comment-345</guid>
		<description>[...]    Proverbidioms Reviews:  Support: Julian Stewart Web SiteProverbidioms Support App Name: Proverbidioms Price: Free Version: 1.0 Size: 90.2 MB Language: English, German Update: [...]</description>
		<content:encoded><![CDATA[<p>[...]    Proverbidioms Reviews:  Support: Julian Stewart Web SiteProverbidioms Support App Name: Proverbidioms Price: Free Version: 1.0 Size: 90.2 MB Language: English, German Update: [...]</p>
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	<item>
		<title>Comment on Gl Paint expanded by David</title>
		<link>http://www.appstudio.co.il/blog/ios-developer-tips/gl-paint-expanded/comment-page-1#comment-341</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 25 Mar 2012 12:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=2009#comment-341</guid>
		<description>Has anyone found a way to replace the startup &quot;Shake Me&quot; Text?

Thanks..

____

I found it easy to add more color buttons - you just add to the segmented control:


[NSArray arrayWithObjects: [UIImage imageNamed:@&quot;White.png&quot;],
												[UIImage imageNamed:@&quot;Red.png&quot;],
												[UIImage imageNamed:@&quot;Yellow.png&quot;],
												[UIImage imageNamed:@&quot;Green.png&quot;],
												[UIImage imageNamed:@&quot;Blue.png&quot;],
												[UIImage imageNamed:@&quot;Purple.png&quot;],
											 
											 [UIImage imageNamed:@&quot;Black.png&quot;],
											 
												nil]];

You can change the buttons by swapping out the stock images.

Finally, you can change the brush size by setting kBrushScale in PaintingView.h to fractions.

Hope this helps.</description>
		<content:encoded><![CDATA[<p>Has anyone found a way to replace the startup &#8220;Shake Me&#8221; Text?</p>
<p>Thanks..</p>
<p>____</p>
<p>I found it easy to add more color buttons &#8211; you just add to the segmented control:</p>
<p>[NSArray arrayWithObjects: [UIImage imageNamed:@"White.png"],<br />
												[UIImage imageNamed:@"Red.png"],<br />
												[UIImage imageNamed:@"Yellow.png"],<br />
												[UIImage imageNamed:@"Green.png"],<br />
												[UIImage imageNamed:@"Blue.png"],<br />
												[UIImage imageNamed:@"Purple.png"],</p>
<p>											 [UIImage imageNamed:@"Black.png"],</p>
<p>												nil]];</p>
<p>You can change the buttons by swapping out the stock images.</p>
<p>Finally, you can change the brush size by setting kBrushScale in PaintingView.h to fractions.</p>
<p>Hope this helps.</p>
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		<title>Comment on Gl Paint expanded by ravi</title>
		<link>http://www.appstudio.co.il/blog/ios-developer-tips/gl-paint-expanded/comment-page-1#comment-337</link>
		<dc:creator>ravi</dc:creator>
		<pubDate>Thu, 15 Mar 2012 10:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=2009#comment-337</guid>
		<description>Thanks a lot! This helped me so much. One bug as I see in the line.. &quot;After a few weeks we got some code back from India which was completely worthless. &quot; I do agree not all Indians are good but would have been better if you directly named that company or so.. no issues anyway. Thanks again.</description>
		<content:encoded><![CDATA[<p>Thanks a lot! This helped me so much. One bug as I see in the line.. &#8220;After a few weeks we got some code back from India which was completely worthless. &#8221; I do agree not all Indians are good but would have been better if you directly named that company or so.. no issues anyway. Thanks again.</p>
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	<item>
		<title>Comment on Gl Paint expanded by kilabyte</title>
		<link>http://www.appstudio.co.il/blog/ios-developer-tips/gl-paint-expanded/comment-page-1#comment-326</link>
		<dc:creator>kilabyte</dc:creator>
		<pubDate>Tue, 10 Jan 2012 22:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=2009#comment-326</guid>
		<description>the image we are saving is 1024x1024 just content is smaller.  so it works no prob.</description>
		<content:encoded><![CDATA[<p>the image we are saving is 1024&#215;1024 just content is smaller.  so it works no prob.</p>
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	<item>
		<title>Comment on Gl Paint expanded by sarah</title>
		<link>http://www.appstudio.co.il/blog/ios-developer-tips/gl-paint-expanded/comment-page-1#comment-325</link>
		<dc:creator>sarah</dc:creator>
		<pubDate>Tue, 10 Jan 2012 08:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=2009#comment-325</guid>
		<description>How are you converting the image into a 1024x1024 image?  I had a similar problem and I found a bug in that code, by not taking into account the status bar.</description>
		<content:encoded><![CDATA[<p>How are you converting the image into a 1024&#215;1024 image?  I had a similar problem and I found a bug in that code, by not taking into account the status bar.</p>
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	</item>
	<item>
		<title>Comment on Gl Paint expanded by sarah</title>
		<link>http://www.appstudio.co.il/blog/ios-developer-tips/gl-paint-expanded/comment-page-1#comment-324</link>
		<dc:creator>sarah</dc:creator>
		<pubDate>Tue, 10 Jan 2012 08:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=2009#comment-324</guid>
		<description>I assume by &quot;image&quot; you mean the size of the paintingView.  The matrix you want is probably:

    static const GLfloat vertices[] = {
       0.0, 670, 0.0,
     1024, 670, 0.0,
     0.0, -354, 0.0,
     1024, -354, 0.0
    };
 static const GLfloat normals[] = {
		0.0, 0.0, 1024.0,
		0.0, 0.0, 1024.0,
		0.0, 0.0, 1024.0,
		0.0, 0.0, 1024.0
	};</description>
		<content:encoded><![CDATA[<p>I assume by &#8220;image&#8221; you mean the size of the paintingView.  The matrix you want is probably:</p>
<p>    static const GLfloat vertices[] = {<br />
       0.0, 670, 0.0,<br />
     1024, 670, 0.0,<br />
     0.0, -354, 0.0,<br />
     1024, -354, 0.0<br />
    };<br />
 static const GLfloat normals[] = {<br />
		0.0, 0.0, 1024.0,<br />
		0.0, 0.0, 1024.0,<br />
		0.0, 0.0, 1024.0,<br />
		0.0, 0.0, 1024.0<br />
	};</p>
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	</item>
	<item>
		<title>Comment on Gl Paint expanded by kilabyte</title>
		<link>http://www.appstudio.co.il/blog/ios-developer-tips/gl-paint-expanded/comment-page-1#comment-323</link>
		<dc:creator>kilabyte</dc:creator>
		<pubDate>Mon, 09 Jan 2012 20:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=2009#comment-323</guid>
		<description>great info thanks for that! Two questions could you provide the matrices for a 937x670 image? and also if we set the matrices to 1024x1024 every time we call merge to load the image it loads about 10-15px down from the previous or original save position. So essentially the y coord of the merge is always 10-15px lower. any idea on this?</description>
		<content:encoded><![CDATA[<p>great info thanks for that! Two questions could you provide the matrices for a 937&#215;670 image? and also if we set the matrices to 1024&#215;1024 every time we call merge to load the image it loads about 10-15px down from the previous or original save position. So essentially the y coord of the merge is always 10-15px lower. any idea on this?</p>
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		<title>Comment on Sriracha Hot sauce by david marks</title>
		<link>http://www.appstudio.co.il/blog/sriracha-hot-sauce/comment-page-1#comment-278</link>
		<dc:creator>david marks</dc:creator>
		<pubDate>Wed, 28 Dec 2011 15:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=425#comment-278</guid>
		<description>Tiv tam just got sriracha in as well as this meatery at basel st.</description>
		<content:encoded><![CDATA[<p>Tiv tam just got sriracha in as well as this meatery at basel st.</p>
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	<item>
		<title>Comment on UIView userInteractionEnabled = Maybe by Fred K.</title>
		<link>http://www.appstudio.co.il/blog/ios-developer-tips/uiview-userinteractionenabled-maybe/comment-page-1#comment-277</link>
		<dc:creator>Fred K.</dc:creator>
		<pubDate>Wed, 28 Dec 2011 15:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.appstudio.co.il/?p=1294#comment-277</guid>
		<description>Very instructive article. Thanks a lot for sharing. 
Regards, Fred :-)</description>
		<content:encoded><![CDATA[<p>Very instructive article. Thanks a lot for sharing.<br />
Regards, Fred <img src='http://appstudio.co.il/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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